Lailatunni’mah, Nur (2018) USING TEXT TWIST GAMES TO INCREASE STUDENTS’ VOCABULARY MASTERY. Jurnal Pendidikan Edutama, - (-). -. ISSN P-ISSN: 2339-2258 E-ISSN: 2548-821X (Submitted)
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Abstract
Abstract Vocabulary is difficult for students to comprehend and many of them fell so hard to memorize. It is because they never practice vocabulary in daily communication with other person. English subject has just been taught for two hours every week and teacher still uses conventional method for teaching vocabulary. By using Text Twist Game, the students will enjoy learning English as well as practicing to learn vocabulary. This game is chosen because it can invite the students to be active and fun in teaching and learning vocabulary without any pressures. The way of playing this game is by arranging some letters which is provided in order to form as many English words as possible within a certain period of time. The objective of the research are how can Text Twist Game improve students’ vocabulary mastery and To find out the advantages and disadvantages of Text Twist Game in teaching vocabulary to the tenth grade of MA Abu-Darrin Bojonegoro in the academic year 2017/2018. The research design of this study is classroom action research (CAR). There were two kinds of data: qualitative and quantitative data. The qualitative data were collected by observation, interview, questionnaires and field note. And the quantitative data were collected by a test.In this research, the researcher took a test of their improvement in each cycle. The researcher conducted this research in the tenth grade students’ consisting of 36 Students. The students can be said successful if the score of students’ vocabulary test are 75 as their minimum score from the maximum score is 100. The mean score of the pre-test 63,5 the mean score of post -test in Cycle I is 73,3 and the mean score of post-test in Cycle 2 is 81,25. By doing the Text Twist Game, unconsciously the students’ will recall, write, and discuss to find out English words. Then the learners’ will unconsciously be motivated to look word up in dictionary. Key words : Vocabulary, Vocabulary Mastery, Text Twist, Games, Classroom Action Research.
Item Type: | Article |
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Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools P Language and Literature > PE English |
Depositing User: | Ms Winarsih IKIP PGRI Bojonegoro |
Date Deposited: | 20 Oct 2020 03:38 |
Last Modified: | 20 Oct 2020 03:38 |
URI: | http://repository.ikippgribojonegoro.ac.id/id/eprint/732 |
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