IMPLEMENTING BLINDFOLD GAME AS A DEVICE TO ENHANCE STUDENTS VOCABULARY MASTERY AT THE TENTH GRADE STUDENTS OF MA ABU DARRIN BOJONEGORO

Jannah, Miftakhul (2018) IMPLEMENTING BLINDFOLD GAME AS A DEVICE TO ENHANCE STUDENTS VOCABULARY MASTERY AT THE TENTH GRADE STUDENTS OF MA ABU DARRIN BOJONEGORO. Jurnal Pendidikan Edutama, - (-). -. ISSN P-ISSN: 2339-2258 E-ISSN: 2548-821X (Submitted)

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Abstract

ABSTRACT This final project discussed implementing blindfold game as a device to enhance students vocabulary mastery. The basic problem the writer wanted to discuss in this final project was can the use of blindfold game enhance students vocabulary and how is the class situation when blindfold game implementation at tenth grade in the classroom. The research was aimed at whether or not the use of blindfold game can enhance students vocabulary and to find out how the class situation is when blindfold game is implemented in the classroom. This research was conducted by using Classroom Action Research, the subject used the students of Class XI of MA Abu Darrin Dander Bojonegoro. They are 37 students totally. This research was used pre-test and post-test data, interview sheet, observation checklist, questionnaire and field note. The findings describe the result of teaching and learning vocabulary mastery implementing blindfold game.

Item Type: Article
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
P Language and Literature > PE English
Divisions: Faculty of Law, Arts and Social Sciences > School of Education
Depositing User: Ms Winarsih IKIP PGRI Bojonegoro
Date Deposited: 21 Oct 2020 04:24
Last Modified: 21 Oct 2020 04:24
URI: http://repository.ikippgribojonegoro.ac.id/id/eprint/750

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